Open Gfurst opened 8 years ago
I can do that if it's a problem having it extracted within its own folder in the games folder, but this folder is an obvious choice so I don't run into problems with other operating systems. I'm unable to check compatibility with both Mac and Linux so I'm trying to keep everything in folders I know are going to exist.
I could potentially add in an option to choose where it puts everything but this won't be very high up on my list if things to do until I sort other issues out.
I would really rather not break compatibility with these operating systems and eliminate any guesswork I have to do to assume something is going to work on them.
I'm pretty sure the Engine uses some alias as the root of the user folder the same way it uses for the game, I'll have to ask though,
I would like to suggest moving he mod files, config, export, and possibly custom rules, to the user folder location instead of the main game, ( ie: Documents on windows or ~/.local/share in linux) a proper ./modconfig/ folder is there for this purpose, and is probably easier to find the exported osm map there,