Open mrG7 opened 7 years ago
Same issue here. I tried packaging just a plain first person project (no modifications) and it failed with the same error: e:\vr projects\engines\ms_uwp_ue4\engine\source\runtime\renderer\private\postprocess\rendertargetpool.cpp(929) : error C4723: potential divide by 0
So the following changes were made to RenderTargetPool.cpp
//float ScaleX = (DisplayExtent.X / (float)MemoryStats.TotalColumnSize); Replaced by
float ScaleX = (DisplayExtent.X * pow( (float)MemoryStats.TotalColumnSize, -1));
Will be packaging but it builds, so,...
Humanity 1 : 0 Machines
*Compiler and settings dependent.
So the following changes were made to RenderTargetPool.cpp
include
/ pow / //float ScaleX = (DisplayExtent.X / (float)MemoryStats.TotalColumnSize);
Replaced by
float ScaleX = (DisplayExtent.X * pow( (float)MemoryStats.TotalColumnSize, -1));
Then the following change for ProteusHolo Project
Had to leave Version blank,
Project Name: ProteusHolo
And Had to Generate new Project ID
The above method was observed to non reliable. Awaiting fix for Shipping builds.
When the game loads up, it remains at the splash screen with a Zzz cursor. Any ETA for boot time into app or is this a separate issue?
This has been solved on new versions of the UE4 MR branch.
UATHelper: Packaging (UWP (x64-64bit)): xgConsole: c:\users\user\uwp\engine\source\runtime\renderer\private\postprocess\rendertargetpool.cpp(929) : error C4723: potential divide by 0
UATHelper: Packaging (UWP (x64-64bit)): xgConsole:
UATHelper: Packaging (UWP (x64-64bit)): xgConsole: Error executing C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.11.25503\bin\HostX64\x64\cl.exe (tool returned code: 2)
Not even sure where to go because
UATHelper: Packaging (UWP (x64-64bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown) UATHelper: Packaging (UWP (x64-64bit)): BUILD FAILED