UE4 applied pdf changes based on 4.22.2-release tag
When I try to create a UE4 C++ project from ProteusTemplate I fail with the following error.
Could not find definition for module 'ProteusAvatars' (referenced via [ProjectName].uproject -> ProteusAvatars.uplugin)
I noticed that the file names of [ProjectDir]/plugins/ProteusAvatars was changed and there were inconsistencies.
I could create a new project as follows.
Create a UE4 C++ project from ProteusTemplate.
Close Visual Studio.
Open [ProjectDir].
Remove Plugins/ProteusAvatars folder
Copy [ProteusTemplateDir]/Plugins/ProteusAvatars to Plugins/
Edit source/[ProjectName]/[ProjectName].Build.cs and change [ProjectName]Avatars to ProteusAvatars.
Delete .vs, Intermediate folder and [ProjectName].sln.
Edit Config/DefaultEngine.ini and delete '+ActiveClassRedirects=...'
Edit Config/DefaultEngine.ini and change [ProjectName]_Multi to Proteus_Multi
I followed your instructions but I am still receiving 74 errors, the first being that 'AProteusProjectGameModeBase' uses undefined class.
Do you have any suggestions to help with this?
Thanks
My execution environment
When I try to create a UE4 C++ project from ProteusTemplate I fail with the following error.
I noticed that the file names of [ProjectDir]/plugins/ProteusAvatars was changed and there were inconsistencies. I could create a new project as follows.