This is some work I did during reading week. I didn't want to add any features at the time since we were preparing for a release, so I didn't end up making a PR at the time.
This PR adds the ability to query lights by name and use specific lights from a glTF file when rendering with spritec. The changes here are largely similar to #152, though this does not add support for querying lights from the config. This is a feature that is largely meant to be accessible through the UI and used in the showcase we're creating.
There is now a LightQuery::Named {..} that you can use to select a single light with the given name in a scene.
This is some work I did during reading week. I didn't want to add any features at the time since we were preparing for a release, so I didn't end up making a PR at the time.
This PR adds the ability to query lights by name and use specific lights from a glTF file when rendering with spritec. The changes here are largely similar to #152, though this does not add support for querying lights from the config. This is a feature that is largely meant to be accessible through the UI and used in the showcase we're creating.
There is now a
LightQuery::Named {..}
that you can use to select a single light with the given name in a scene.