Closed magicus closed 3 years ago
At least part of the fix is reviving this: //TODO FIX //registerToClient(Material.FIREWORK_CHARGE, pefireworks, ProtocolVersionsHelper.ALL_PE); //registerToClient(Material.FIREWORK, pefireworks, ProtocolVersionsHelper.ALL_PE);
However, a simple reactivation of the code did not do much good.
The crash is now fixed. It was due to bad NBT handling.
Remapping colors is now fixed.
The issue with (1 - Fireworks Boosting with Elytra) is that while the Bedrock game can hold them in offhand, it is only to make Crossbows prioritize that ammo.
Elytra flying does not work even if rockets are in main hand.
There are multiple issues related to fireworks. 1) When flying using an elytra, using a firework results in no boost -- nothing happens.
2) When looking at a firework started by a PC player, the colors are off.3) The actual firework rocket is invisible, you cannot see it flying off.
4) Crafting a firework star using gunpowder and colors does not work.
5) Crafting a firework rocket using a firework star, paper and gunpowder does not work.
6) If you try to pick up a firework rocket created with a firework star, PSPE crashes with an exception.