ProtocolSupport / ProtocolSupportPocketIssues

Issue-tracker for ProtocolSupport pocket edition.
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Entity with the same name, will make pe player get a wrong location. #17

Open MikuSnow opened 6 years ago

MikuSnow commented 6 years ago

Use Citizen, make two NPC name: &a. /npc create &a /npc create &a Then restart server. PE player join the server. All entity will tp to the same location.

2. Use HolographicDisplays create two HD. /hd create test1 1 /hd create test2 1 Then restart server. PE player join the server. All entity will tp to the same location.


↑↑↑ It might be a bit of a problem. ↑↑↑↑ @7kasper Sometimes use command /minecraft:tp player ~ ~ ~ , It will make some problem. Then try command /minecraft:tp player ~160 ~ ~ . Or use logintp.(http://ci.mengcraft.com:8081/job/LoginTeleport/) Make logintp location the same with worldspawn location.(/setworldspawn) ( /logintp add, /logintp save) Then try to login a few times.(PE player and not OP )

magicus commented 6 years ago

I'm not entirely sure on how to verify this bug report...

@MikuSnow Is the idea that, if your player is named "player", you should give the command "/minecraft:tp player ~ ~ ~" and it will fail? Either directly, if repeated several times, or if you log out and log in again repeatedly..?