ProtocolSupport / ProtocolSupportPocketIssues

Issue-tracker for ProtocolSupport pocket edition.
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Client kicked due to "Too big packet loss (unconfirmed sent packets)" at player respawn #78

Closed magicus closed 2 years ago

magicus commented 5 years ago

I've gotten a recurring issue, which kicks the client, and possibly makes the server unstable as well.

I get an (almost?) endless repeating list of exceptions starting like this:

[11:39:20 WARN]: PEProxy client connection exception occured
[11:39:20 WARN]: io.netty.handler.codec.DecoderException: Too big packet loss (unconfirmed sent packets)
[11:39:20 WARN]:    at io.netty.handler.codec.MessageToByteEncoder.write(MessageToByteEncoder.java:113)
[11:39:20 WARN]:    at protocolsupport.libs.raknetserver.pipeline.raknet.RakNetPacketReliabilityHandler.write(RakNetPacketReliabilityHandler.java:51)
[11:39:20 WARN]:    at io.netty.channel.AbstractChannelHandlerContext.invokeWrite0(AbstractChannelHandlerContext.java:738)

It has happened almost always - perhaps even reproducable to 100% (but I'm not sure) - when you respawn after having died. It has also happened on other occasions though, which is a bit worrisome. I have not noticed any other regular pattern though, so maybe starting with repro:ing the respawn-after-death issue, and maybe that will locate and solve the issue that lies behind all those crashes.

CtrlAltCuteness commented 5 years ago

Very likely for mid-end Bedrock clients like numerous smartphones that play.