As in, if you want to make sprite id 2 just not render, you can do so by setting the "visible" variable for that sprite to 0.
Note: Currently you can get this effect by:
Setting layer to 0
Setting colour to alpha 0 and fade 255
setting scales to 0
moving the sprites you don't want to the end of the array and decrease the sprite_array's record of how many sprites it contains so it doesn't traverse the actual whole list
However the above methods damage part of the data in some way (Former layer, alpha, fade, scale and num_sprites values will be lost) so a seperate official way should be used instead.
As in, if you want to make sprite id 2 just not render, you can do so by setting the "visible" variable for that sprite to 0.
Note: Currently you can get this effect by:
However the above methods damage part of the data in some way (Former layer, alpha, fade, scale and num_sprites values will be lost) so a seperate official way should be used instead.