The Dreamcast has store queues that are designed for quickly copying vertex info to the GPU (I think). The only reason to use them is optimisation. At some point look into them and how viable they are for Crayon. This thread may be useful for understanding them.
The Dreamcast has store queues that are designed for quickly copying vertex info to the GPU (I think). The only reason to use them is optimisation. At some point look into them and how viable they are for Crayon. This thread may be useful for understanding them.
https://dcemulation.org/phpBB/viewtopic.php?f=29&t=105347