Currently its a uint16_t that represents the pixel x/y, but I want to change it to a percentage (Between 0 and 1) since they get converted to that format during rendering which uses avoidable divide instructions. Also having it range from 0 to 1 is more standard I think.
Currently its a uint16_t that represents the pixel x/y, but I want to change it to a percentage (Between 0 and 1) since they get converted to that format during rendering which uses avoidable divide instructions. Also having it range from 0 to 1 is more standard I think.