Protofall / Crayon-Game-Framework

My own library for making games on the Dreamcast
BSD 3-Clause "New" or "Revised" License
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Crayon: frame_uv should be a float/double #223

Open Protofall opened 4 years ago

Protofall commented 4 years ago

Currently its a uint16_t that represents the pixel x/y, but I want to change it to a percentage (Between 0 and 1) since they get converted to that format during rendering which uses avoidable divide instructions. Also having it range from 0 to 1 is more standard I think.