Provable-Games / loot-survivor

A fully onchain arcade dungeon crawler built on Starknet in conjunction with Realms.world. Explore the dynamically generated dungeons while you fight for your life against beasts and obstacles in pursuit of a spot on the esteemed leaderboard.
https://survivor.realms.world
MIT License
5 stars 7 forks source link

adds view funcs and parameterized launch tourny configs #237

Closed loothero closed 1 month ago

loothero commented 1 month ago

Summary by CodeRabbit

vercel[bot] commented 1 month ago

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Name Status Preview Comments Updated (UTC)
loot-survivor ✅ Ready (Inspect) Visit Preview 💬 Add feedback Sep 3, 2024 8:37pm
coderabbitai[bot] commented 1 month ago

Walkthrough

The changes introduce modifications to constants, interfaces, and functions across multiple files in the game codebase. Key updates include a reduction in the obituary expiry duration, the addition of new reward constants, and enhancements to the game interface with new methods for managing promotions and tournaments. The deployment script has also been updated to reflect these changes, particularly in how tournament parameters are configured.

Changes

Files Change Summary
contracts/game/src/game/constants.cairo Updated OBITUARY_EXPIRY_DAYS from 10 to 1; added DAO_CONTRACT_REWARD_ADVENTURER and PG_CONTRACT_REWARD_ADVENTURER.
contracts/game/src/game/interfaces.cairo Added four new methods to the IGame trait for managing promotions and tournaments.
contracts/game/src/lib.cairo Introduced new constants and updated function signatures for tournament management; added functions for genesis adventurers.
contracts/game/src/tests/test_game.cairo Added OBITUARY_EXPIRY_DAYS constant; updated adventurer ID handling and deployment parameters.
scripts/deploy.sh Replaced launch_promotion_end_timestamp with launch_tournament_duration_seconds; added new variables for tournament configuration.

Sequence Diagram(s)

sequenceDiagram
    participant User
    participant GameContract
    participant TournamentManager

    User->>GameContract: Start Game
    GameContract->>TournamentManager: Initialize Tournament Parameters
    TournamentManager->>GameContract: Set Duration and Delay
    GameContract->>User: Game Started with Promotions

Assessment against linked issues

Objective Addressed Explanation
Add view function for free_vrf_promotion_active (233)
Add a launch tournament delay parameter to constructor (228)
Adventurer ID 1 Promotion (129) No specific implementation for Adventurer ID 1.
Mint Adventurer 2 and 3 to PG and Biblio for contract rewards (224) No changes related to minting Adventurer IDs 2 and 3.

🐇 Hopping through the code, oh what a sight,
New constants and functions, all shiny and bright!
With tournaments ready and rewards in store,
Adventures await, who could ask for more?
Let's celebrate changes, both big and small,
In the land of the game, we’ll have a ball! 🎉

[!TIP] We have updated our review workflow to use the Anthropic's Claude family of models. Please share any feedback in the discussion post on our Discord.


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