Closed bob0005 closed 1 month ago
@cwastche is attempting to deploy a commit to the Provable Games Team on Vercel.
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[!CAUTION]
Review failed
The pull request is closed.
The pull request introduces several modifications across various files, including updates to the .gitignore
file, enhancements to the .vscode/settings.json
for code actions, and the addition of new dependencies in ui/package.json
. It also includes structural changes to the EncounterTable
and EncounterDialog
components, introduces utility functions in utils.tsx
, and updates TypeScript interfaces in index.ts
. Additionally, significant enhancements are made to the processFutures.ts
file, improving decision-making capabilities for game encounters. Visual styling adjustments are also made in tailwind.config.js
.
File(s) | Change Summary |
---|---|
.gitignore |
Removed entries for .env and .env* , allowing tracking of environment files. |
.vscode/settings.json |
Added settings for automatic code actions on save: source.fixAll and source.organizeImports . |
ui/.env |
Added new environment variable NEXT_PUBLIC_NETWORK with value "mainnet" . |
ui/package.json |
Added new dependencies: @scure/starknet , @starknet-react/chains , react-draggable , and zod . |
ui/src/app/components/encounters/EncounterTable.tsx |
Restructured component, improved adventurer data handling, and updated rendering logic for encounters. |
ui/src/app/components/encounters/EncounterDialog.tsx |
Introduced draggable functionality and simplified close action with an icon. |
ui/src/app/components/encounters/utils.tsx |
Added utility functions for managing adventurer attributes, item purchases, and paths. |
ui/src/app/types/index.ts |
Updated Item interface to include optional level property and added ItemPurchaseObject interface. |
ui/src/app/lib/utils/processFutures.ts |
Introduced new interfaces and functions to enhance decision-making in encounters, modified existing interfaces to include new properties. |
ui/tailwind.config.js |
Modified formatting for consistency, updated color values, and adjusted custom utility styles. |
sequenceDiagram
participant User
participant EncounterTable
participant EncounterDialog
participant Utils
participant ProcessFutures
User->>EncounterTable: Interacts with encounter
EncounterTable->>Utils: Get updated adventurer data
Utils-->>EncounterTable: Return updated data
EncounterTable->>User: Display updated encounters
User->>EncounterDialog: Opens dialog
EncounterDialog->>User: Allows dragging dialog
User->>ProcessFutures: Initiates encounter decision
ProcessFutures-->>User: Returns possible outcomes
🐰 In a world of code, with changes so bright,
A rabbit hops in, bringing joy and delight.
With draggable dialogs and encounters anew,
Our adventurers flourish, with paths to pursue.
So let’s celebrate changes, both big and small,
In this coding garden, there's magic for all! 🌟
[!TIP]
Announcements
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Summary by CodeRabbit
New Features
Bug Fixes
Style
Chores