Provable-Games / loot-survivor

A fully onchain arcade dungeon crawler built on Starknet in conjunction with Realms.world. Explore the dynamically generated dungeons while you fight for your life against beasts and obstacles in pursuit of a spot on the esteemed leaderboard.
https://survivor.realms.world
MIT License
5 stars 7 forks source link

Fix/starknet dev #266

Closed bob0005 closed 1 month ago

bob0005 commented 1 month ago

Summary by CodeRabbit

vercel[bot] commented 1 month ago

@cwastche is attempting to deploy a commit to the Provable Games Team on Vercel.

A member of the Team first needs to authorize it.

coderabbitai[bot] commented 1 month ago

[!CAUTION]

Review failed

The pull request is closed.

Walkthrough

The pull request introduces several modifications across various files, including updates to the .gitignore file, enhancements to the .vscode/settings.json for code actions, and the addition of new dependencies in ui/package.json. It also includes structural changes to the EncounterTable and EncounterDialog components, introduces utility functions in utils.tsx, and updates TypeScript interfaces in index.ts. Additionally, significant enhancements are made to the processFutures.ts file, improving decision-making capabilities for game encounters. Visual styling adjustments are also made in tailwind.config.js.

Changes

File(s) Change Summary
.gitignore Removed entries for .env and .env*, allowing tracking of environment files.
.vscode/settings.json Added settings for automatic code actions on save: source.fixAll and source.organizeImports.
ui/.env Added new environment variable NEXT_PUBLIC_NETWORK with value "mainnet".
ui/package.json Added new dependencies: @scure/starknet, @starknet-react/chains, react-draggable, and zod.
ui/src/app/components/encounters/EncounterTable.tsx Restructured component, improved adventurer data handling, and updated rendering logic for encounters.
ui/src/app/components/encounters/EncounterDialog.tsx Introduced draggable functionality and simplified close action with an icon.
ui/src/app/components/encounters/utils.tsx Added utility functions for managing adventurer attributes, item purchases, and paths.
ui/src/app/types/index.ts Updated Item interface to include optional level property and added ItemPurchaseObject interface.
ui/src/app/lib/utils/processFutures.ts Introduced new interfaces and functions to enhance decision-making in encounters, modified existing interfaces to include new properties.
ui/tailwind.config.js Modified formatting for consistency, updated color values, and adjusted custom utility styles.

Sequence Diagram(s)

sequenceDiagram
    participant User
    participant EncounterTable
    participant EncounterDialog
    participant Utils
    participant ProcessFutures

    User->>EncounterTable: Interacts with encounter
    EncounterTable->>Utils: Get updated adventurer data
    Utils-->>EncounterTable: Return updated data
    EncounterTable->>User: Display updated encounters
    User->>EncounterDialog: Opens dialog
    EncounterDialog->>User: Allows dragging dialog
    User->>ProcessFutures: Initiates encounter decision
    ProcessFutures-->>User: Returns possible outcomes

🐰 In a world of code, with changes so bright,
A rabbit hops in, bringing joy and delight.
With draggable dialogs and encounters anew,
Our adventurers flourish, with paths to pursue.
So let’s celebrate changes, both big and small,
In this coding garden, there's magic for all! 🌟

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