Provable-Games / loot-survivor

A fully onchain arcade dungeon crawler built on Starknet in conjunction with Realms.world. Explore the dynamically generated dungeons while you fight for your life against beasts and obstacles in pursuit of a spot on the esteemed leaderboard.
https://survivor.realms.world
MIT License
5 stars 7 forks source link

Fix indexer purchase data #277

Closed starknetdev closed 3 weeks ago

starknetdev commented 3 weeks ago

Bug presented where a double G20 upgrade presents a market larger than the one produced from VRF.

To fix, the indexer should always store the xp, greatness and special data when an item is purchased and not solely rely on the UpgradesAvailable market data.

Summary by CodeRabbit

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coderabbitai[bot] commented 3 weeks ago

Walkthrough

The changes primarily affect the indexer/src/items.ts file, where the import statements have been reordered, and new constants and utility functions have been introduced. New event types, DISCOVERED_LOOT and EQUIPMENT_CHANGED, have been added, along with their respective parsing functions. The event handling logic has been updated to set default properties for item entities and to ensure proper processing of these new events. Additionally, the UPGRADES_AVAILABLE case has been modified, and the timestamp property is now consistently set during updates.

Changes

File Change Summary
indexer/src/items.ts Reordered import statements; added constants and utility functions; introduced new event types and parsing functions; updated event handling logic for item properties and timestamp.
./utils/events.ts Added methods: parseDiscoveredLoot and parseEquipmentChanged.

Poem

In the land of code where bunnies play,
New events hop in, brightening the day.
Loot discovered, equipment changed,
With each little tweak, our game is rearranged.
So let’s celebrate with a joyful cheer,
For every new feature brings us near! 🐇✨


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