For me, perceivable latency really kills the experience so it's my number one issue. I'm a humble C# Unity dev but if someone can point me in some kind of direction on where I might start I will do anything I can to try to help get latency down. I would love to see latency reduced to the point where we can all play Mario at least as well as we can on Mario Maker for Wii U (which manages to have remarkably low latency even through a wireless gamepad that's also receiving a video stream!)
For me, perceivable latency really kills the experience so it's my number one issue. I'm a humble C# Unity dev but if someone can point me in some kind of direction on where I might start I will do anything I can to try to help get latency down. I would love to see latency reduced to the point where we can all play Mario at least as well as we can on Mario Maker for Wii U (which manages to have remarkably low latency even through a wireless gamepad that's also receiving a video stream!)