ProwlEngine / Prowl

An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
MIT License
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[Rendering] Dedicated Shadow/Depth Shader Pass #43

Closed michaelsakharov closed 9 months ago

michaelsakharov commented 9 months ago

Shaders need to be able to provide their own Shadow/Depth pass for things like Cutouts/Transparency.