ProwlEngine / Prowl

An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
MIT License
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[Rendering] AMD FSR 2.2 #55

Closed michaelsakharov closed 8 months ago

michaelsakharov commented 9 months ago

FSR 2.2 will allow us to render at significantly lower resolutions then upscale them back to full while remaining reasonably similair to the original image.

Free performance :D

https://github.com/BoyBaykiller/FidelityFX-FSR2-CSharpBindings

michaelsakharov commented 8 months ago

The native binding is a big con for us, and TAAU (Temporal Anti Aliasing Upscaling) is simpler to implement, and cheaper performance-wise since it can integrate with our existing TAA, and produces really good results, so not gonna do this anymore.