ProwlEngine / Prowl

An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
MIT License
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[Rendering] Move Rendering to be relative to Camera #76

Closed michaelsakharov closed 9 months ago

michaelsakharov commented 9 months ago

Perform all rendering relative to the camera, and leave the cameras view matrix at 0, 0, 0

In Preparation for 64-bit world coordinates