Prozi / detect-collisions

Points, Lines, Boxes, Polygons (also hollow), Ellipses, Circles. RayCasting, offsets, rotation, scaling, bounding box padding, flags for static and ghost/trigger bodies
https://prozi.github.io/detect-collisions/
MIT License
207 stars 22 forks source link

check collisions within the area #75

Closed noih closed 6 months ago

noih commented 7 months ago

In a very large or infinite world, using checkArea() to limit the detection range is very useful.

Prozi commented 6 months ago

this is also cool

Prozi commented 6 months ago

published here https://github.com/Prozi/detect-collisions/releases/tag/v9.7.0