Points, Lines, Boxes, Polygons (also hollow), Ellipses, Circles. RayCasting, offsets, rotation, scaling, bounding box padding, flags for static and ghost/trigger bodies
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fix: bbox check uses bodyA twice #79
Closed
RedPhoenixQ closed 4 months ago
In
checkCollision
the bbox of bodyA was used twice. When this is fixedcheckCollision
returns early and this PR includes a test for this case