This functions in a similar manner to heap tile, e.g. reusing the functionality of the vanilla tile implementation but swapping out the data accessors to a premapped memory object that doesnt need excessive math to manipulate the tile data.
Pass -constileation or -c via command line to activate
New tests added:
Directories copied, one ran with no arguments, the other (bottom) with -constileation using a large world
Image of joined (large) world:
World generation of a small world:
World generation completed, joining that same world proves its not corrupt:
Restart of server, rejoin the generated small world - tests fresh state:
This functions in a similar manner to heap tile, e.g. reusing the functionality of the vanilla tile implementation but swapping out the data accessors to a premapped memory object that doesnt need excessive math to manipulate the tile data.
Pass -constileation or -c via command line to activate
New tests added:
Directories copied, one ran with no arguments, the other (bottom) with
-constileation
using a large worldImage of joined (large) world:
World generation of a small world:
World generation completed, joining that same world proves its not corrupt:
Restart of server, rejoin the generated small world - tests fresh state: