Closed TETYYS closed 8 years ago
Do you have the crash_131119429153073260.zip? :)
Yes, it just contains crash.json:
{
"os": {
"x64": "yes",
"x64Process": "yes",
"Platform": "Unix",
"Version": "Unix 4.3.0.1"
},
"hardware": {
"CPUs": 8,
"CPUID": null
},
"server": {
"Players": 0,
"MaxPlayers": 255,
"WorldName": "World",
"WorldFile": "/home/tetyys/My Games/Terraria/Worlds/World.wld.crash.crash.crash.crash",
"Time": 11243.0
},
"process": {
"curRelease": 169,
"TSAPIVersion": "1.3.1.1",
"Uptime": "4.21:51:25.1564020",
"WorkingDirectory": "",
"Arguments": ""
},
"memory": [],
"plugins": [
{
"Name": "TShock",
"Author": "The TShock Team",
"Version": "4.3.16.0"
}
],
"exception": {
"message": "is negative\nParameter name: count",
"type": "ArgumentException",
"trace": " at System.IO.StreamWriter.Write (System.Char[] buffer, Int32 index, Int32 count) <0x7fda9983d1d0 + 0x0002e> in <filename unknown>:0 ",
"inner": null
}
}
Oh, I thought it makes a memory dump.
Could have found where the bad data was coming from.
Didn't meet with this issue before.
Can't think of what the problem could have been.
It's clearly coming from TShockAPI.TextLog.Write, most probably line 223.
Do tell if it happens again :)
It just saved world fine under normal circumstances. To be more clear, I was fighting one of the Celestial Towers when unexpectedly disconnected on my end, but not sure if world was in progress of saving at the time
Memory dumps don't work on unix @Patrikkk (afaik).
I'm closing this but tag me in a comment if this issue ever happens again.
Happened when I unexpectedly disconnected, not sure if world was saving at the time I disconnected.