Closed tlworks closed 6 years ago
Well, you will be reaching the NPC limit and the invasions will be hindered as a result, I still don't think having multiple invasions at once is healthy for this game. How does the client interpret this, does it receive two different invasion meters?
@Enerdy Yes, multiple invasions are possible. In fact you could have every invasion at once. The NPC cap would indeed get hit but seeing that NPC's come in waves of around 25~30, I don't see this happening quickly with 2 or 3 events going on.
It's just that server timed invasions by command will cancel each other out when there's an event going on.
It isn't currently possible in Terraria to have multiple game orchestrated invasions happening at the same time. There are only a handful of fields in Terraria.Main that detail with invasions:
Main.invasionType
Main.invasionSize
Main.invasionSizeStart
Main.invasionProgress
Main.invasionProgressIcon
...
There is only one of each field. If you change any of them, you change the current invasion. You can't have multiple. To boot, Main.StartInavsion
will reset all of these variables, so even if you could have multiple invasions, you would have to re-implement Main.StartInvasion
.
Basically, if there's an pirate invasion going on and you would like to have a martian invasion and issue the command '/invade martians' it will only disable the pirate invasion as the command '/invade' was made to disable the ongoing event if there was one going on. I think it's better to add a parameter to use '/invade stop' rather than just invade as multiple invasions going on at once do not cause issues.