Closed 008 closed 13 years ago
players count >10-12 and that error
Confirm
Please make sure its an issue with TShock, not with the vanilla server. The call stack shows nothing that comes from TShock.
confirm http://paste2.org/p/1496686
DankBud You have other errors. Crash and then spawnpoint moved to hell?
yes :(
I ve got this crash today. Just revert to backup.
Twitchy, fixed yet?
Working on it. Busy Day
Can you reproduce this? If not I will close the issue, as this should be fixed. Is it Client or Server side?
my didicated server is 2core 2.33Gh 2Gb ram, full 100 Mbit if more than 13 players i have lags 2-5 secs and every 30-120 min i have that error
TShock: ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at Terraria.Netplay.ServerLoop(Object threadContext) at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
under 12 players no errors
12 players
TShock: ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at Terraria.Netplay.ServerLoop(Object threadContext) at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback() 2011-07-02 18:41:48 - TShock: ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at Terraria.Netplay.ListenForClients(Object threadContext) at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
in Tshock 104 i can host 25 players
Most annoying error, I get this on tShock 1.0.5 and the 29.
6-8 ish players.
I got this error and the spawn moved to hell too.
TO ALL PEOPLE GETTING THIS ERROR From now on please do not post here unless you get the error using the latest dev build, this should be fixed.
Link here http://ci.shankshock.com/repository/download/bt2/588:id/TShockAPI.dll
I'm getting another error while starting server with new dll.
04.07.2011 18:43:07 System.TypeLoadException: Не удалось загрузить тип "SaveWorldD" из сборки "TerrariaServerAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null". в TShockAPI.TShock.Initialize() в TerrariaAPI.PluginContainer.Initialize() в TerrariaAPI.Program.Initialize(Main main) в Terraria.ProgramServer.Main(String[] args)
Не удалось загрузить тип "SaveWorldD" из сборки "TerrariaServerAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null".
means Can not load type "SaveWorldD" from assembly "TerrariaServerAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null".
I had the same error as Kresp.
7/4/2011 3:16:01 AM System.TypeLoadException: Could not load type 'SaveWorldD' from assembly 'TerrariaServerAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. at TShockAPI.TShock.Initialize() at TerrariaAPI.PluginContainer.Initialize() at TerrariaAPI.Program.Initialize(Main main) at Terraria.ProgramServer.Main(String[] args)
i have the same error - Could not load type 'SaveWorldD' but update to latest Release Branch and clean intall it helps too me
Please make sure you have the latest API dll and binaries : https://github.com/TShock/TShock/tree/master/TShockAPI/TerrariaServerBins
confirm, i have crash with 9 players
2011-07-04 19:17:05 - TShock: INFO: shenk said: nu 2011-07-04 19:17:17 - TShock: INFO: shenk said: ey 2011-07-04 19:17:31 - TShock: INFO: Stas said: blin 2011-07-04 19:17:35 - TShock: INFO: DARKness said: Bo 2011-07-04 19:18:23 - TShock: INFO: DARKness said: Bacceon c shipami 2011-07-04 19:18:38 - TShock: INFO: Suril left. 2011-07-04 19:18:39 - TShock: INFO: Jeizer (188.17.98.73) from 'default' group joined. 2011-07-04 19:19:54 - TShock: INFO: JORJ (178.46.228.33) from 'default' group joined. 2011-07-04 19:19:55 - TShock: INFO: g left. 2011-07-04 19:19:56 - TShock: INFO: JORJ left. 2011-07-04 19:19:58 - TShock: ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at Terraria.Netplay.ServerLoop(Object threadContext) at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback() 2011-07-04 19:19:58 - Tools: INFO: Broadcast: Saving world, might lag. 2011-07-04 19:19:58 - TShock: ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at Terraria.Netplay.ListenForClients(Object threadContext) at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback() 2011-07-04 19:19:58 - Tools: INFO: Broadcast: Saving world, might lag. 2011-07-04 19:19:58 - Tools: INFO: Broadcast: World saved. 2011-07-04 19:19:58 - Tools: INFO: World saved at (D:\Users\008\Documents\My Games\Terraria\Worlds\world6.wld.crash.crash) 2011-07-04 19:20:02 - Tools: INFO: Broadcast: World saved. 2011-07-04 19:20:02 - Tools: INFO: World saved at (D:\Users\008\Documents\My Games\Terraria\Worlds\world6.wld.crash.crash)
This is a completely new error, to do with SaveWorld, open a new issue on this.
Teleport Issue closed
TShock: ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at Terraria.Netplay.ServerLoop(Object threadContext) at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback() 2011-06-30 14:07:21 - TShock: ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at Terraria.Netplay.ListenForClients(Object threadContext) at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
10 times a day