Closed Kojirremer closed 3 years ago
Completed in b478960
This is still not fixed, unfortunately. I did a quick test last year and didn't work, but since I wasn't really invested in the game anymore I didn't do further tests. However, @RonQen from Discord confirmed today that -forceupdate is indeed still broken:
I've looked into this before. It's an chicken and egg problem.
TShock's OnUpdate
hook, which force sets Netplay.HasClients
isn't called after Netplay.HasClients
is set to false
by Netplay.UpdateConnectedClients
in the Netplay thread
As stated in the title, the -forceupdate commandline flag has been broken for quite a while. I don't know when it started failing, but I'm pretty sure it didn't work already by the time 1.3 dropped.
As for how to reproduce:
Tested in both my public server with plugins, and also on a fresh installation. Since it gives no error message, I can't really present any.
According to quake: