Open Arthri opened 3 years ago
The logs suggest your client overwrites... an empty tile with an empty tile...?
Mines work using SendTileRect (evident via WorldGen.ExplodeMine) so I'll tag this as such, but have no idea what is causing this yet.
Is the land mine still there for the player who stepped on it when said player re-joins the server?
Is the land mine still there for the player who stepped on it when said player re-joins the server?
No. This was caught from the POV of another player. In the case of the player who stepped on it, the land mine disappears when they step on it. In the case of other players, the land mine disappears when they rejoin
If the player seeing the ghost land mine steps on it, does it blow up, dissapear or just stays there? (sounds like a certain phylosophical question, sorry).
If the player seeing the ghost land mine steps on it, does it blow up, dissapear or just stays there? (sounds like a certain phylosophical question, sorry).
It also blows them up then disappears, but it still remains there for other players that haven't stepped on it
Can't reproduce anymore?
Reproduction steps (if applicable)?
Any screenshots?
Any log messages from files that end in
.log
or.txt
? What are the last 100 log messages from the server console?(Time aligned to UTC)
What plugins and what versions of those plugins are you running?
Only TShock