Open Arthri opened 1 year ago
Terraria's server loop is saving the world. Terraria has a separate field(Netplay.SaveOnServerExit
) for controlling save on exit
This is to not save the DATABASE for if a batabase error accours
This is to not save the DATABASE for if a batabase error accours
The command explicitly specifies to not save the world, but it fails now because Terraria has implemented a different pathway since then
Added the proposal from @Arthri. Checked it and should work now.
Reproduction steps (if applicable)?
/off-nosave
Any stack traces or error messages (if known)?
Any screenshots?
None
Any log messages from files that end in
.log
or.txt
? What are the last 100 log messages from the server console?What plugins and what versions of those plugins are you running?
None