Closed RenderBr closed 5 months ago
Won’t this break any third party consumers of the ProjectileManagager
?
Yeah, this is both source and binary incompatible, can't rename it. If it bothers you enough, I suppose this will have to do:
using ProjectileManager = ProjectileManagager;
Fair enough, I didn't think about this. Feel free to close this PR.
@RenderBr if you wish to close this then close the PR with the close button
For the record, I'm not against this PR, but it'll have to be delayed until the next major update to prevent unnecessary breaking changes in between feature versions
guess this is a major update thing...
This is a very simple pull request. I have simply bulk renamed the class that was originally
ProjectileManagager
toProjectileManager
. This is minor, but I felt like it should be done.