Closed Puremin0rez closed 9 years ago
As part of TSAPI I did remove references to rain, I might have mistakenly assumed it was just client code. May have to add it back
cc @WhiteXZ do you know of any way that we can turn rain on in the code to test whether this was the case?
@tylerjwatson link me the commit and I'll see if I can find any deleted code that may have been relevant
I can see no reason why that commit would break rain on the client end
yeah that's what I thought, is there any cases where rain is communicated in a packet anywhere? couldn't see any from the doc
@Puremin0rez can you reproduce this without TShock (i.e., just the terrariaserver build we provide)?
I'll go ahead and try it now. Might be a bit before I can get rain to trigger
Left the decompiled server (no tshock or server plugins active) running overnight and 3 people said the rain still was not visible on screen, but all effects were in place.
This is likely because our WorldInfo packet doesn't work as it should. If you leave then rejoin after it starts raining, you client should(?) start displaying the rain
Fixed in latest commit
When it rains, all of the effects of rain occurs (flying fish, umbrella mobs, etc) but the rain isn't visible on screen.
tShock PR2 on Mono 4.0.2