Closed GoogleCodeExporter closed 8 years ago
how would that be done?
Original comment by eternalf...@gmail.com
on 15 Jul 2010 at 5:56
[deleted comment]
[deleted comment]
[deleted comment]
get rid of your _hook_scePowerIsLowBattery(); function, and instead call
"_hook_generic_ok", we want to keep HBL small if possible, so creating a new
function that returns 0 is useless, we already have one.
Other than that, yes, that's the correct fix
Original comment by wagic.the.homebrew@gmail.com
on 15 Jul 2010 at 11:03
[deleted comment]
@wololo Will do man. ;)
Edit: here we are the revised fix tested and working.
For anyone interested in how it was done and thanks to wololo for letting me
know a function already existed for 0, Should have looked before I edited
anyway thanks again for letting me know wololo, I'll be sure to look better
next time in the future if needed.
1st open hook.c
Find
case 0x8EFB3FA2: //scePowerGetBatteryLifeTime (avoid syscall estimation)
hook_call = MAKE_JUMP(_hook_scePowerGetBatteryLifeTime);
break;
After Add This
case 0xD3075926: //scePowerIsLowBattery (avoid syscall estimation)
hook_call = MAKE_JUMP(_hook_generic_ok);
break;
Compile HBL
and there you go a fully working SNES9X TYL on r94.
Original comment by SeanC...@gmail.com
on 15 Jul 2010 at 11:27
Thanks Sean994, I'll add this change in my next submission
Original comment by wagic.the.homebrew@gmail.com
on 15 Jul 2010 at 1:29
Look what I found on the internet.
http://www.psp-programming.com/forums/index.php/topic,4841.msg36461.html
If i'm successful in compiling the code or unpacking the pbp's and modifying
them, I'll post the build for everybody to enjoy.
Warning: I do not have any experience with compiled languages, I'm only able to
program with Python 2/3. So if there's any problems concerning my code changes
that can affect the well being of your PSP, i'm not responsible.
Original comment by joe...@ymail.com
on 17 Jul 2010 at 5:58
good luck learn as much as you can
Original comment by ktm...@gmail.com
on 17 Jul 2010 at 6:08
Oh yes, I forgot to add the official site for the emulator.
http://yoyofr92.free.fr/psp/snespsp.html
in case if somebody wants to attempt the hack before I arrive home later today.
Original comment by joe...@ymail.com
on 17 Jul 2010 at 6:23
I really don't see a point in hex editing it/using that tutorial to do what
you're doing when you could do that with the source itself and compile it,
doing it that way is harder and will take more time.
I think the fix that JJS mentioned will be more effective in case more
emulators have the same issue and Masterboy/EmuMaster has this issue but it
lets you save thankfully, So this issue wasn't a need to post on the SVN.
Anyway that's just my opinion if you wanna go ahead and do it the hard way then
it's fine.
Original comment by SeanC...@gmail.com
on 17 Jul 2010 at 11:54
Fixed in r95, please verify
Original comment by wagic.the.homebrew@gmail.com
on 18 Jul 2010 at 12:48
Yup it's confirmed and working in r95 wololo.
Original comment by SeanC...@gmail.com
on 18 Jul 2010 at 1:28
Update: I don't know what else to do. I unpacked the pbp and tried to dump the
data from DATA.PSP with pspdasm with no success. It continuously loops and
exits with no information to work with. Trying to build the package from source
isn't fruitful either. I downloaded several pspsdks and I don't know where to
commence. I'm sorry everybody that I won't be able to provide you a build. On
the other hand Wololo fixed this issue in r95. Thank you very much Wololo, you
brought light into my dark world.
Original comment by joe...@ymail.com
on 18 Jul 2010 at 2:59
Original issue reported on code.google.com by
jochen.s...@gmail.com
on 14 Jul 2010 at 8:37