Open KhafraDev opened 3 years ago
With a lossy format, we can trim the image sizes down nearly 85% if we pushed it.
At minimum, we should be able to reliably push a 50% size reduction without losing too much quality (and more if we resize images correctly).
Things to consider:
You can also create a texture atlas to further reduce load times: https://www.gamasutra.com/view/news/177857/Building_an_HTML5_game_Dont_shrug_off_atlases.php
With a lossy format, we can trim the image sizes down nearly 85% if we pushed it.
At minimum, we should be able to reliably push a 50% size reduction without losing too much quality (and more if we resize images correctly).
Things to consider: