When my target point is not accessible from the source point, the path finder will still return a path if my target point is close to a routable target. For instance in this screenshot, even though the dog is not accessible through the mesh, because the dog is close to the mesh, it plots a path to the closest point that it can get to.
I actually like this behavior in some cases, but there's currently no way to configure it and by default I would think that no path should be returned when there is no way to reach the target.
When my target point is not accessible from the source point, the path finder will still return a path if my target point is close to a routable target. For instance in this screenshot, even though the dog is not accessible through the mesh, because the dog is close to the mesh, it plots a path to the closest point that it can get to.
I actually like this behavior in some cases, but there's currently no way to configure it and by default I would think that no path should be returned when there is no way to reach the target.