Rooms may also vary in horizontal size, resulting for example in 2×2 chunk rooms.
These need to check if the affected chunks have already been generated.
If there is no vanilla way to check this, the World has to remember which rooms have already been generated.
Rooms may also vary in horizontal size, resulting for example in 2×2 chunk rooms. These need to check if the affected chunks have already been generated. If there is no vanilla way to check this, the World has to remember which rooms have already been generated.