Open fabiahnobr opened 5 hours ago
just installed the mac osx 64 version, and when i try to open the game, it just closes
Error compiling vertex shader ERROR: 0:1: '' : version '330' is not supported #version 330 #ifdef GL_ES #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif #endif attribute float openfl_Alpha; attribute vec4 openfl_ColorMultiplier; attribute vec4 openfl_ColorOffset; attribute vec4 openfl_Position; attribute vec2 openfl_TextureCoord; varying float openfl_Alphav; varying vec4 openfl_ColorMultiplierv; varying vec4 openfl_ColorOffsetv; varying vec2 openfl_TextureCoordv; uniform mat4 openfl_Matrix; uniform bool openfl_HasColorTransform; uniform vec2 openfl_TextureSize; attribute float alpha; attribute vec4 colorMultiplier; attribute vec4 colorOffset; uniform bool hasColorTransform; void main(void) { openfl_Alphav = openfl_Alpha; openfl_TextureCoordv = openfl_TextureCoord; if (openfl_HasColorTransform) { openfl_ColorMultiplierv = openfl_ColorMultiplier; openfl_ColorOffsetv = openfl_ColorOffset / 255.0; } gl_Position = openfl_Matrix * openfl_Position; openfl_Alphav = openfl_Alpha * alpha; if (hasColorTransform) { openfl_ColorOffsetv = colorOffset / 255.0; openfl_ColorMultiplierv = colorMultiplier; } }
No modding
Mac
no
are you on mac arm64 perhaps?
Describe your bug here.
just installed the mac osx 64 version, and when i try to open the game, it just closes
Command Prompt/Terminal logs (required)
Are you modding a build from source or with Lua?
No modding
What is your build target?
Mac
Did you edit anything in this build? If so, mention or summarize your changes.
no