PsychoNerd97 / blasphemer

Automatically exported from code.google.com/p/blasphemer
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Custom messages do not work #9

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
The LANGUAGE lump in the Blasphemer IWAD seems not to function in ZDoom and is 
not supported in other ports.  A switch away from a DEHACKED lump was 
previously made because it caused a crash in Vavoom.

Investigation into a reliable method or methods for customizing the game 
messages is needed.  Optimally, the IWAD should provide the custom messages 
when used with ZDoom, Vavoom, Doomsday, Skulltag and (if Heretic support is 
ever finished in it) Eternity Engine.  Methods which cause crashes in any of 
the above are to be avoided.

Original issue reported on code.google.com by gwessner on 11 Dec 2011 at 3:15

GoogleCodeExporter commented 8 years ago
Go back to dehacked or make an optional .deh file?
Just say "Vavoom not supported" or don't put it in the list of supported!
Basically, everyone uses ZDoom now!

Original comment by ski...@gmx.co.uk on 9 Jan 2012 at 8:14

GoogleCodeExporter commented 8 years ago
The reason this lump isn't working in ZDoom is because of the header. Where it 
should read "enu default", it reads "en default". Fixing that should solve the 
whole problem for ZDoom.

Original comment by edthe...@gmail.com on 4 Apr 2012 at 3:07

GoogleCodeExporter commented 8 years ago
Thanks!  Applied the fix.

Original comment by gwessner on 4 Apr 2012 at 3:21