Closed umlka closed 3 years ago
Okay, I added these to the lists.
FYI, the "IsAreaConnectedToNonCheckpointArea" function is only supported in L4D2 since it's never called/referenced anywhere in L4D1. The other two functions are supported in both games.
Thanks for the Windows signatures. They helped me locate the functions faster.
/ nav_update_lighting(const CCommand ) / "nav_update_lighting" { "library" "server" "linux" "@_ZL19nav_update_lightingRK8CCommand" "windows" "\x55\x8B\xEC\x8B\x45\x08\x57\x33\xFF\x83\x38\x02" } / CNavArea::SpliceEdit(CNavArea) / "CNavArea::SpliceEdit" { "library" "server" "linux" "@ZN8CNavArea10SpliceEditEPS" "windows" "\x55\x8B\xEC\x83\xEC\x38\x53\x8B\x5D\x08\xF3\x0F\x10\x6B\x10" } / IsAreaConnectedToNonCheckpointArea(TerrorNavArea ) */ "IsAreaConnectedToNonCheckpointArea" { "library" "server" "linux" "@_Z34IsAreaConnectedToNonCheckpointAreaP13TerrorNavArea" }