Open janegrantham opened 5 months ago
i wanna figure it out :>>
This shall be my primary goal
:white_check_mark: Retopologize as needed for bends, try to lower poly count if possible :white_check_mark: Add Bones and test the bends :middle_finger: Weight Paint :heavy_check_mark: [stretch] animate a walking movement :middle_finger: fucking redo the bones holy shit bruh
:white_check_mark: The crotch :white_check_mark: The Head :white_check_mark: The Hands :white_check_mark: Hat doesn't connect :face_holding_back_tears: (stopped being a problem) :white_check_mark: I am actively avoiding why the edges of the hat looks like that :white_check_mark: Shorter Neck
https://drive.google.com/drive/u/1/folders/1H1N8baiUBpwRr2KoS9_676HTuKrCIol4
here is the drive link to the FBX animations created by mixamo from the model I made to use for the playtest. I fully intend on this being a temporary animation, and more a just for time solution
For those who want to learn more about the site I have a link here! You can create a free adobe account to use it.
HAHAHA I GOT IT GOING
oKAY here's how I did it: also a youtube video that helped lol
What you need in the project file: (when using mixamo at least)
For all of the above files, make sure that in the inspector settings of these files, under the rig category it is applied as a humanoid object. Only from the t-pose variant do you need to create an avatar.
To Start:
To Animate:
Other Important Toggles:
Create a Simple Temp 3D Character Model for the Playtest, with Rigging