Created an AudioManager and FMODEventList scripts, implemented basic footsteps
AudioManager is meant to hold all relevant methods that handle FMOD events (removing the use of FMODUnity and/or FMOD.Studio script assemblies in individual scripts... mostly...) FMODEventList is a hub to hold all addresses for our scripted FMOD events, this is to avoid hard-coding the event address in each individual script, and instead code references to this script
Created an AudioManager and FMODEventList scripts, implemented basic footsteps
AudioManager is meant to hold all relevant methods that handle FMOD events (removing the use of FMODUnity and/or FMOD.Studio script assemblies in individual scripts... mostly...) FMODEventList is a hub to hold all addresses for our scripted FMOD events, this is to avoid hard-coding the event address in each individual script, and instead code references to this script