Open Pullusb opened 3 months ago
Reflecting more on this, more than a direct "ground" option, Moving modal operators
should have at least the options to "keep current altitude from ground".
Grounding can be done once manually or with a one time operator, but keeping it at previous height seems more important, since camera view is almost never truly aligned with ground (When using depth move for example).
2 possibilities here:
Both options might be needed, with an in-modal shortcut toggle, but it would be preferable to have fewer options for user’s sake.
Added Alt
modifier to lock Z axis on object moving operators https://github.com/Pullusb/storytools/commit/3d3c8263d72b1d7bd1dd892f4a0c7b7e562f10c2
A solution to quickly ground objects onto a 3D set is needed
Main idea: Ground Object during transforms when an alternative key is pressed
Note: maybe, instead of moving down keep distance to ground when initializing transform ?
Other possible solution: Add a dedicated ground tool if too complicated to mix with other transforms.