Set world top-view of the scene to get a better understanding of positions
interact with the view to manipulate objects
How to represent:
A. Separate viewport:
The Minimap mode would essentially be a viewport setup, for managing overlays and adding visual hints and potential add control-gizmos.
Not sure if gizmo can be limited to a specific viewport).
B. OpenGL Overlay:
This would show only a super simplified positions of objects relative to camera
It's possible to have picture-in-picture view of the world with overlays.
Preferably always visible.
Notes:
Framing handling:
Automatic framing ? (at least there should be a button for a single auto-frame button)
Should be adjusted by the user to focus zone of the action
Extra options:
spawn object from click interaction on the minimap
A top-view minimap
Objective:
How to represent:
A. Separate viewport:
The Minimap mode would essentially be a viewport setup, for managing overlays and adding visual hints and potential add control-gizmos. Not sure if gizmo can be limited to a specific viewport).
B. OpenGL Overlay:
This would show only a super simplified positions of objects relative to camera It's possible to have picture-in-picture view of the world with overlays. Preferably always visible.
Notes:
Framing handling:
Extra options: