PunishXIV / Splatoon

Redefining FFXIV navigation with unlimited, precise waymarks.
https://puni.sh/plugin/Splatoon
GNU Affero General Public License v3.0
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Indicators not aligning where expected #67

Closed kaedys closed 2 days ago

kaedys commented 3 weeks ago

20240702-221918-941248

Both circles there are supposed to be centered on an entity, and were prior to DT. The purple one near the bottom and the bright purple cross at its center should be centered on my character. The red, yellow, and teal circles near to the top left should be centered on the right of the two mobs. The indicators also have very odd vertical behavior. The ones on my character, for example, are vertically set several feet above my character's head, moving as I move up or down the slope. However, if I zoom the camera in, the markers move downwards and towards my character, almost reaching the proper position when the camera is at minimum distance to my character (without entering first person):

20240702-222821-97a43d 20240702-222826-8e7a03 20240702-222830-6aad87

I'm not sure if it's related, but my Dalamud scaling is set at 117%, my UI settings in the game are at 150%, with a base resolution of 4k (Borderless Windowed). All of these markers were working as expected prior to DT and the latest release of this mod. Mod config attached. Lemme know if there's anything else you need.

configV1.json

Limiana commented 3 weeks ago

Hello! Please go to system settings - graphics settings, and disable "dynamic resolution"

kaedys commented 3 weeks ago

Yep, that does appear to have fixed the issue, much appreciated.

kvinksb commented 2 weeks ago

Hi is there a way to fix that problem but with the 3D Resolution Scaling to 50 and Enable dynamic resolution off? seems like switching 3D Resolution Scaling 100 to 50 de-escalate the presets , thanks! Capture

IrisAinsworth commented 2 weeks ago

When playing in windowed mode, the drawing seems to be based on the upper left corner of the monitor. This also occurs when "Dynamic Resolution" is disabled and "3D Resolution Scaling" is set to 100. Prior to the DT, the drawing was done without problems. I hope this helps you to solve the problem.

kvinksb commented 2 weeks ago

I try to disable/enable the options your mention but didn't work all seems related to if i low the 3d resolution numbers less then 100, if it 100 the presets works perfect and lower doesn't, i was just tryin to not keep it at 100 because i lost too much fps, but thanks for the help!

sader4 commented 2 weeks ago

Is there any way to make Splatoon respect the 3D resolution scaling and scale back up? Had to start using this setting because the graphics update makes low FPS on 100.

Limiana commented 2 weeks ago

Is there any way to make Splatoon respect the 3D resolution scaling and scale back up? Had to start using this setting because the graphics update makes low FPS on 100.

Hello! Yes, I'm working on it but it will take some time

sourpuh commented 6 days ago

This should be fixed now. Let me know if there's any further issues.

IrisAinsworth commented 6 days ago

When playing in windowed mode, the drawing seems to be based on the upper left corner of the monitor. This also occurs when "Dynamic Resolution" is disabled and "3D Resolution Scaling" is set to 100. Prior to the DT, the drawing was done without problems. I hope this helps you to solve the problem.

This problem has not been resolved in Splatoon 3.5.1.2. However, disabled Enable multi-monitor windows option in Dalamud worked fine.

Is it safe to assume that this is more of a Dalamud problem than a Splatoon problem?

sourpuh commented 5 days ago

I wasn't aware of the Enable multi-monitor windows issue. Fix is incoming.

Limiana commented 2 days ago

Should be fixed now