Open Greyfalken opened 2 months ago
Added MT-32 support to both Operation Neptune and Super Solvers: Spellbound.
Incidentally, this also fixed the issue I was having with the sound in Spellbound. Turns out, the game was running with MT-32 by default. It sounded bad because there was no soundfont loaded. Setting sound_midi
to false
for the base DOSC allows the regular sound to play.
According to MobyGames, there are 11 entries in the Super Solvers (and its spin-off Super Seekers) series from The Learning Company. The last one, MISSION: T.H.I.N.K., is Windows-only.
Of the 10 remaining, The Good Old Days only has entries for 3 and the rest had to be matched to TDC. Where possible, I've used the included install programs to produce a "clean" version of the game. I say "clean" because several of them seem to generate files with not-current-but-still-incorrect timestamps even when using the install program.
CD-ROM versions exist for some of these, but they all appear to be Windows-only remakes.
Aside from Treasure Galaxy!, there are no installer configuration options or config files for any of these, so all of the DOSC files only contain an auto start and a few
WAIT
commands to skip some graphical anomalies at startup.Side note: Some of the games do not like Num Lock being on and prevent use of the regular arrow keys until it is turned off.
Super Solvers: Midnight Rescue! (1989)
Super Solvers- Midnight Rescue! v1.1 (1993)(Learning Co., Inc., The) [Action, Adventure, Educational]
Super Solvers: Challenge of the Ancient Empires! (1990)
Super Solvers: Outnumbered! (1990)
Super Solvers: Treasure Mountain! (1990)
Operation Neptune (1991)
Operation Neptune (1990)(Learning Co., Inc., The) [Educational, Simulation]
INSTALL.EXE
because I could not actually get it to install properly and it's not necessary for the end user as there are no options to change during installationSuper Solvers: Spellbound! (1991)
Super Solvers- Spellbound! v1.0 (1991)(The Learning Company) [Educational]
I'm not sure why, but I had some trouble with the sound in this one. When run in a default DOSBox Staging setup, the intro music sounds fine...but when the same files are run in DOSBox Pure via RetroArch, the music is wrong. I tried changing a bunch of sound settings via the.YML
file, but nothing seemed to affect it.Treasure Cove! (1992)
Treasure Cove! v1.01 (1993)(Learning Company, Inc., The) [Adventure, Educational]
Treasure MathStorm! (1992)
Treasure MathStorm! (1992)(Learning Company, Inc., The) [Educational]
Super Solvers: Gizmos & Gadgets! (1993)
Super Solvers- Gizmos & Gadgets! (Installer) (1993)(The Learning Co.) [Action, Educational]
Treasure Galaxy! (1994)
Treasure Galaxy! (Installer) (1994)(Learning Company, Inc., The) [Adventure, Educational]
INSTALL.EXE
allows you to change the sound configuration, but the only options are SoundBlaster, PC Speaker, or sound off. It then creates a.BAT
file that runs the executable with a command line argument for the sound option. With no options provided (as in the DOSC), it defaults to SoundBlaster.SOUNDCHK.EXE
andVIDEOCHK.EXE
do exactly what they say and check for sound and video cards. Neither are required to play the game.