Closed davesmith00000 closed 7 months ago
My thoughts this morning are that I think clones are fine, but audio maybe isn't.
Layers are all about building visible stuff and organising it appropriately, and audio doesn't quite fit that category. Audio also has a different integration into the game loop that visible elements, and requires slightly more careful management due to strict limits on the number of playable tracks and so on. So I think for now, leaving audio alone and suggesting that you carry on managing that with events makes the most sense.
This would effectively make them as powerful as SceneUpdateFragments, which means you don't need to return SUF's as often.