Indigo depends on Ultraviolet, but UV's sandbox also depends on Indigo, currently, creating a circular dependency that works ok with minor version bumps, but that complains over semver incompatibility for a major version change.
Can we have some sort of sandbox that works a different way? Shadertoy? Indigo loading generated GLSL?
This specifically raises it's ugly head during the release process. After the version has been bumped you start to get version incompatibility errors (valid or not) in sbt.
Indigo depends on Ultraviolet, but UV's sandbox also depends on Indigo, currently, creating a circular dependency that works ok with minor version bumps, but that complains over semver incompatibility for a major version change.
Can we have some sort of sandbox that works a different way? Shadertoy? Indigo loading generated GLSL?