Closed Tioplaya closed 7 months ago
and sculk_shrieker also (the maximum tick increases after walking on sculk shrieker's)
Not really sure what to say other than "don't do that". With the way sculk sensors work it's pretty much understood that having a ton of them close together like that would cause lag. Same with the sculk shriekers.
What outcome are you looking for? What exactly would the "limit work sculk sensor" option do?
sooner or later this can be abused by players. I want this parameter to limit how much sculk sensor's and sculk shrieker's will work on one chunk. example: player place 50 sculk sensor's, but work only 10 and display warn message to player of limit if player use sculk sensor on number 11
Would be better as a plugin. This can be done through cancelling the BlockReceiveGameEvent
event.
Spark link
https://spark.lucko.me/1o6fahHUXy
Description of issue
put a large amount of sculk sensor (I put 11,0000) and just start aggressively breaking them with double or triple click of the. more details: https://youtu.be/4NgM4lO03ZA
Purpur version
[13:35:16 INFO]: Checking version, please wait... [13:35:16 INFO]: Current: git-Purpur-2149 (MC: 1.20.4)* Previous: git-Purpur-2148 (MC: 1.20.4)
Agreements
Other
please add option to limit work sculk sensor on a chunk