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Putnam3145
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SPARKING-Dwarf-Fortress-DBZ-mod
Dragon Ball mod for Dwarf Fortress. This here repo is for updating to the next version of Dwarf Fortress pre-emptively.
MIT License
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Future of Mod?
#52
InCrIpTiOn
opened
1 year ago
1
mm.
#51
Putnam3145
closed
5 years ago
0
fix oozaru thing
#50
Putnam3145
closed
5 years ago
0
Stable
#49
Putnam3145
closed
5 years ago
0
You goof.
#48
Alceris
closed
6 years ago
0
Ultra Instinct 'get_transformation' checks have 'unit_id,' missing.
#47
Alceris
closed
6 years ago
1
Oozaru 'on_tick' function isn't being called
#46
Alceris
closed
6 years ago
1
??
#45
Putnam3145
closed
6 years ago
0
Wishes fix
#44
Putnam3145
closed
6 years ago
0
testing revealed issues. here's the fixes
#43
Putnam3145
closed
6 years ago
0
i need unit tests
#42
Putnam3145
closed
6 years ago
0
Cannot read field unit.T_counters2.endurance: not found.
#41
Alceris
closed
6 years ago
2
some ki rebalancing and fixes
#40
Putnam3145
closed
6 years ago
0
whoops we forgot to pull request
#39
Putnam3145
closed
6 years ago
0
New transformations
#38
Putnam3145
closed
6 years ago
0
Make wishing on dragon balls move dragon balls to random sites
#37
Putnam3145
closed
6 years ago
1
Ultra Instinct/"heat"
#36
Putnam3145
closed
6 years ago
1
Dragon balls-as-artifacts
#35
Putnam3145
closed
6 years ago
1
Make Super Saiyan forms and Kaioken actually fatigue the user
#34
Putnam3145
closed
6 years ago
1
Hit arrives
#33
Putnam3145
opened
7 years ago
0
Visit from Beerus
#32
Putnam3145
opened
7 years ago
0
Zero Mortals Plan
#31
Putnam3145
opened
7 years ago
0
Super Saiyan Anger
#30
Putnam3145
closed
6 years ago
1
PyLNP compatibility
#29
jecowa
closed
8 years ago
2
Merge cutting edge to master
#28
Putnam3145
closed
8 years ago
0
Bring cutting edge stuff into master
#27
Putnam3145
closed
8 years ago
0
Ki doesn't provide as much of a boost in attack force as it should. (Cutting Edge)
#26
Alceris
closed
6 years ago
3
Scouter errors in Cutting Edge
#25
Alceris
closed
7 years ago
15
unit is not a function
#24
Putnam3145
closed
9 years ago
0
Up-to-date with master
#23
Putnam3145
closed
9 years ago
0
Majins can be strangled to death. (not sure if intentional)
#22
Alceris
closed
6 years ago
2
Permanently Super Saiyan
#21
Alceris
closed
6 years ago
3
Added flashing tile effects to different forms.
#20
Alceris
closed
9 years ago
0
Slowing effect from Ki differences isn't really functional (In Adventurer Mode, at least).
#19
Alceris
closed
6 years ago
7
Saiyans/Namekians/Whatever crawl and swim very, very slowly.
#18
Alceris
closed
9 years ago
2
Cutting edge
#17
Putnam3145
closed
9 years ago
0
Yuki shouldn't be 0 with "anything" thoughts.
#16
Putnam3145
closed
9 years ago
0
Added adventure mode auto scouter.
#15
Putnam3145
closed
9 years ago
0
GUI scouter.
#14
Putnam3145
closed
9 years ago
0
Made lose condition for endgame winnable.
#13
Putnam3145
closed
9 years ago
0
Shadow dragon event.
#12
Putnam3145
closed
9 years ago
0
Playable namekians, android overhaul
#11
Putnam3145
closed
9 years ago
0
Cutting edge
#10
Putnam3145
closed
9 years ago
0
Oozaru, Super Saiyan 4
#9
Putnam3145
closed
9 years ago
0
Some cutting edge stuff, having been tested and working.
#8
Putnam3145
closed
9 years ago
0
Added Super Saiyan God Super Saiyan.
#7
Putnam3145
closed
9 years ago
0
Made initial ki calculation much simpler.
#6
Putnam3145
closed
9 years ago
0
Ki overhaul
#5
Putnam3145
closed
9 years ago
0
Made sure of saiyans going Super Saiyan the instant they can.
#4
Putnam3145
closed
10 years ago
0
DF2014
#3
Putnam3145
closed
10 years ago
0
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