Currently, the texture resolution needs to be calculated dynamically. Warframe provides a resolution, but this should only be used for the texture resolution ratio. The formula to calculate the actual resolution is a bit clunky.
Thanks to a discovery by @sehnryr (detailed in https://github.com/sehnryr/wfcache-api/discussions/1), this will be a lot simpler. Not a huge priority as the current implementation is fast enough and works without issue.
Currently, the texture resolution needs to be calculated dynamically. Warframe provides a resolution, but this should only be used for the texture resolution ratio. The formula to calculate the actual resolution is a bit clunky.
Thanks to a discovery by @sehnryr (detailed in https://github.com/sehnryr/wfcache-api/discussions/1), this will be a lot simpler. Not a huge priority as the current implementation is fast enough and works without issue.