Closed Whovian9369 closed 2 months ago
Can confirm extracting shaders from /EE/Editor/Darkitect/Materials/PBRCompliance/Shaders/
causes a segfault. Currently finishing up another feature, but ill look at this issue after.
This was due to hard-coding "ShaderPermutationDx11" in the shader extractor. I've made package loading more dynamic, which fixed the issue: f8a7b1d46733051c1804c30acc86f18bc28e2511
Trying to extract
/EE/Editor/Darkitect/Materials/PBRCompliance/Shaders/
crashes the GUI version of the tool.Specific file that it appears to be crashing on is
/EE/Editor/Darkitect/Materials/PBRCompliance/Shaders/PBRComplianceArchitectural/2_p.hlsl
, but can't confirm.What I expected was for the files to be extracted or for an error to appear, but instead the whole tool crashes and closes.
Edit: This is from after the issue was closed, but I kept forgetting to add the log information here even though it gets cut off in the file.