Closed Kharmans closed 6 months ago
That's an AA module compatiblity issue - will try to do an integration for it, but it might be merged later looking at the module state
@Kharmans do you have an example of a feature having an animation?
Yeah. I did various but I will paste one of then.
The first one, Zapper, is the item. The second, Feixe de Energia, is the feature. The animation are configure on Feixe de Energia with Template, Ray and the animation _jb2a.lightningbolt.wide.blue.
I don't know if this is relevant, but Feixe de Energia is on a compendium.
Okay, looks like some animations are working. I just configure a animation On Token and it play. The other item that I use has a Template animation. Maybe it's broken only on that or other animations, but On Token is working!
I also ran into this issue and can confirm that Template animations do not work with spells cast from magic items.
I've checked the code and it is on the Automated Animations side to be "fixed" and by that someone would have to make a PR to it.
Since MI doesn't create a real item, it has to be delivered in some other way.
I've tested this today, and it should be working.
I can confirm, it does work now with current versions of both modules!
It's probably fixed when I migrated back to magicitems
, I've debugged the animation code, and it was broken for Magic Items 2.
It's still not working with animations on templates.
Animations configured with Automated Animations don't work when use a Feature from a item equipped. There's no error on console.