Requirements Purchased Xbox LIVE Arcade titles must roam correctly to other consoles.
Tools None
Configuration None
Definition None
Steps [1] Gamer profile 1 (on a Memory Unit) purchases the full version of the Xbox LIVE Arcade title and downloads to a Memory Unit, or hard drive.
[2] Gamer profile 1 then roams the purchased Xbox LIVE Arcade title to another console containing gamer profile 2.
[3] Gamer profile 1 sign into Xbox LIVE and verify the following:
[a] When selecting the title in the games Library, the Play Game option is provided, NOT the Play Trial Game option.
[b] After launching the title, there is no Unlock option on the main menu and all functionality of the full title is available.
[4] Return to the Dashboard and disconnect the network cable.
[5] Verify that gamer profile 1 only has the trial version available.
[6] Reconnect the network cable, and have gamer profile 1 sign out and exit to the Dashboard.
[7] Gamer profile 2 sign into Xbox LIVE, launch the title and verify the following:
[a] Only the trial version of the Xbox LIVE Arcade title is available.
[b] Player 2 can play the trial version of the Xbox LIVE Arcade title.
[8] Repeat steps [1] to [6] using a USB Flash Drive.
Documentation Formerly FTC 044
Result Purchased Xbox LIVE Arcade titles must roam correctly to other consoles.
Pass Examples None
Fail Examples [1] After purchasing and roaming both the full version of the Xbox LIVE arcade title and the Gamer Profile used to purchase it from console A to console B, only the trial version is available on console B when reaching step [3].
[2] After purchasing and roaming both the full version of the Xbox LIVE arcade title and the Gamer Profile used to purchase it from console A to console B, a message similar to; “Save game not found” is displayed on boot at step [3].
[3] After roaming the full version of the Xbox LIVE arcade title to a second console without the Gamer Profile originally used to purchase it, all Gamer Profiles on the second console are still able to play the full version at step [5].
NA Examples None
Analysis None
Faq None
Hardware 2 x Xbox 360 Consoles (Retail)
2 x Xbox 360 512MB Memory Units
USB Flash Drive
2 x Xbox 360 Controllers
2 x Gamer Profiles – (Silver Membership/Gold Membership)
2 x Network Connections to Xbox LIVE
Requirements Purchased Xbox LIVE Arcade titles must roam correctly to other consoles. Tools None Configuration None Definition None Steps [1] Gamer profile 1 (on a Memory Unit) purchases the full version of the Xbox LIVE Arcade title and downloads to a Memory Unit, or hard drive. [2] Gamer profile 1 then roams the purchased Xbox LIVE Arcade title to another console containing gamer profile 2. [3] Gamer profile 1 sign into Xbox LIVE and verify the following: [a] When selecting the title in the games Library, the Play Game option is provided, NOT the Play Trial Game option. [b] After launching the title, there is no Unlock option on the main menu and all functionality of the full title is available. [4] Return to the Dashboard and disconnect the network cable. [5] Verify that gamer profile 1 only has the trial version available. [6] Reconnect the network cable, and have gamer profile 1 sign out and exit to the Dashboard. [7] Gamer profile 2 sign into Xbox LIVE, launch the title and verify the following: [a] Only the trial version of the Xbox LIVE Arcade title is available. [b] Player 2 can play the trial version of the Xbox LIVE Arcade title. [8] Repeat steps [1] to [6] using a USB Flash Drive. Documentation Formerly FTC 044 Result Purchased Xbox LIVE Arcade titles must roam correctly to other consoles. Pass Examples None Fail Examples [1] After purchasing and roaming both the full version of the Xbox LIVE arcade title and the Gamer Profile used to purchase it from console A to console B, only the trial version is available on console B when reaching step [3]. [2] After purchasing and roaming both the full version of the Xbox LIVE arcade title and the Gamer Profile used to purchase it from console A to console B, a message similar to; “Save game not found” is displayed on boot at step [3]. [3] After roaming the full version of the Xbox LIVE arcade title to a second console without the Gamer Profile originally used to purchase it, all Gamer Profiles on the second console are still able to play the full version at step [5]. NA Examples None Analysis None Faq None Hardware 2 x Xbox 360 Consoles (Retail) 2 x Xbox 360 512MB Memory Units USB Flash Drive 2 x Xbox 360 Controllers 2 x Gamer Profiles – (Silver Membership/Gold Membership) 2 x Network Connections to Xbox LIVE