PyMesh / carve

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random() is redefined in win32.h, conflicts with maya's headers. #13

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
a better solution is needed. Possibly incorporating boost's RNG headers, which 
are nicer in any 
case.

Original issue reported on code.google.com by tobias.s...@gmail.com on 23 Oct 2009 at 1:01